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A character's hunger is measured by hunger points. Hunger is probably a misnomer, since the points measure how full someone is. Whenever a player eats, their hunger points increase by 1 up to a maximum of 12. The hunger points decrease by 1 every 8 hours (Real time) and once they reach 0, HP damage starts to occur. A fully fed player can thus survive without food and without injury for up to 4 days. Once a player's hunger reaches 0, they will automatically eat any food in their inventory to stay alive. This will continue until the food runs out.