FANDOM


This page is meant for those who come to this page during or before their first few days in the world of Shintolin. As a newcomer, you need a quick guide on what to do, and why. This guide will give you advice on basics and how to survive your first few days. You need to know how to get around, how to keep your character fed, and how to gain experience so you can better yourself and wherever you live.

Getting around and the AP systemEdit

Your character can move in any of eight directions. In general, movement costs 1 AP, with a few exceptions that will be noted later in this section. AP stands for action points, the more you have, the more you can do. When you run out, you character can not do anything until AP is restored. AP regenerates at different rates depending on where you are.

The majority of tiles in the Shintolin map will provide only 3 ap per hour. This will do for now, although you should join a settlement eventually.

The best sleeping location is a longhouse or a cottage. These buildings both restore 4 ap every single hour. This is a large improvement; a character sleeping at a longhouse for 24 hours is left with 96 ap. This is significant in the amount of actions you perform, and how much XP you can gain in one day.

There are a few tiles that take multiple AP to transverse. Water will cost four AP to travel through, and forests can cost three or two, depending on their colour. A dark green will take 3 ap, and a medium green will take two AP. Your screen will show you exactly how much movement costs. Hills cost 3 AP to climb up, but have no effect going down.

HungerEdit

When you start this game, you are provided with 9 noobcakes, and start of with 12 out of 12 hunger. Every time you eat a noobcake (or any food, really) you gain 1 hunger point. Your character will lose one hunger point every 8 hours. This means that, upon starting, you can go 24*3 hours, or three days, just off your supply of noobcakes. You 12/12 hunger will give you an additional 4 days of survival, allowing you a week with minimal worry in the game. In order to eat, you go to the option that says Use (dropbox) with (dropbox), select your food, and select yourself, and you character will eat.

You don’t want to go too long without food, though. When you hit 0 hunger, your health will start depleting. If your health gets too low, you will become “stunned” (more on that later)

Now, you need to get food. Search in meadows for resources, which will turn up wild onions and handfuls of wheat, . On a typical day, you can find quite enough to keep yourself safe and full.

Profession Edit

Start working on a trade. Gain experience and invest in skills. Read up on them and decide what you would like to do. There are four categories of skills, but you may purchase skills from any of them. Below is a simple summary:

WandererEdit

The wanderer is a nomad. A wanderer's skills include efficient movement, survival skills such as chopping down trees and settling villages. Wanderer skills are pretty much important to everyone.

How to gain Wanderer XP:

  • Walk through forests and hills for a slight chance at that experience.
  • Search for items.
  • Build campfires.
  • Cut down trees.

CrafterEdit

The crafter is the sweatshop worker and the handyman. A crafter takes raw materials and makes useful items out of them. All players start with some ability to craft, but advanced objects can only be made by a crafter with the correct skill. Crafters are usually welcomed with open arms into settlements. Wanderer skills are a nice compliment to a crafter, if that crafter needs to collect his own materials.

How to gain Crafting XP:

  • Craft a hand axe, a stone axe, a stone spear, a set of stone carpentry tools or a stone sickle.
  • Make a building such as a hut or longhouse.

HerbalistEdit

The herbalist is the one who can mend someone up after they've been beaten to death by other players or mauled by an animal. They also grow crops in fields, removing the need to claw in the dirt for food. Herbalists are very important for a functioning society, especially one that partakes in violence all the time. Wanderer skills are useful to Herbalists when they wish to find ingredients for their teas and poultices.

How to gain Herbalist XP:

  • Make an herbal poultice or a cup of herbal tea.
  • Revive someone with an herbal poultice or a cup of herbal tea.
  • Heal someone with a a thyme sprig.
  • Make a field with a digging stick.

WarriorEdit

The warrior is the violent one. Don't like that settlement down the road? Pick up your axe or your spear and walk down there, skewer it's inhabitants and knock down their huts. With several friends of course. Wanderer skills are useful to Warriors if they wish to walk faster so that they may spend more time smashing.

How to gain Warrior XP:

  • Attack a player
  • Attack an animal
  • Attack a building

XP grabsEdit

This lists the fast ways to gain XP in specific tracks.

  1. Wanderer: Lumberjacking. If you have the skill "Lumberjacking" already, you don't need any sticks. With 96 AP you can get 48 AP in a day, nothing but an axe needed. Beats starting fires, which require searching for supplies. What are you waiting for?
  2. Herbalist: Starve yourself, use thyme. Repeat.
  3. Crafter: Make hand axes. A whopping 10 XP per item and flints can be found anywhere!
  4. Warrior: You gain 10 XP from delivering a final blow. Pheasants, with their low HP, make easy targets for this fact and also give excellent meat. Find a lot of pheasants and kill them.

In a dazeEdit

Someday, sooner or later, you will be dazed. Some guy will come and attack you, or food will run short, or you will overestimate yourself against an animal. It happens, and is nothing to be shy about. The first thing you will notice upon being dazed is how limited everything is. You can not take from stockpiles, even if you belong to the town, you can not attack anyone or anything, and you can not use items on other people. Hopefully, you are in a town when this happens, and someone can revive you.

In summaryEdit

This is an awful lot of information to digest, but it isn’t really that hard. What I am really trying to say is be in a town, use AP wisely, and be careful. There may come a time when you can pursue your dream of a cottage with a fire by yourself in the middle of nowhere, but now is not the time. I hope this guide to your first few days has been helpful.